Trap
NormalDestiny Mirage
Archetype:
Destiny HERO
View:
4091
When a "Destiny HERO" monster you control is destroyed and sent to the Graveyard by an opponent's card effect: Special Summon, to your side of the field, all "Destiny HERO" monsters that were destroyed and sent to either Graveyard this turn.
Destiny Mirage — Power Evaluation
Final Score: 47 ± 8 · Confidence: Medium
- Intrinsic: 45 · Deck: 48 · Meta: provisional
- Primary role: Recovery/Recursion · Secondary: Extender
Why it scores here
Destiny Mirage is a conditional revival trap: it only does something after an opponent's card effect destroys a Destiny HERO you control, and then it Special Summons every Destiny HERO destroyed this turn. Its value is recursion (a potential multi-body GY refuel), which is the part the rubric rewards. It is not an interaction card and does not affect the opponent's board, and the high deck count (26 decks, 8 archetypes) confirms the card is run consistently, not that it is strong. No combo data was supplied, so the combo and resilience scores rest on card text alone.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 35 | Set as a trap, but live only after an opponent's effect destroys a Destiny HERO, so it is a reactive card rather than a reliable opening-hand play (text; decks show 26/26 main-deck runs, observed). |
| Combo & Conversion | 45 | Text-only inference: a single revive of several destroyed Destiny HEROs can rebuild a board, but no combo boards were supplied to confirm the conversion (inferred). |
| Resource Economy | 70 | Revives every Destiny HERO destroyed and sent to a Graveyard this turn, which can be several bodies for no hand cost, a strong +advantage pattern (text; the GY-refuel reading is inferred). |
| Effect & Interaction | 10 | Provides no negation, removal or disruption to the opponent's board (text). |
| Material Utility | 15 | A trap, so it provides no material body and cannot be used as material (text). |
| Resilience & Flexibility | 40 | A backrow trap that can be removed by backrow destruction, and it needs a specific trigger condition to be live (text; inferred). |
| Deck-Building Efficiency | 60 | Runs 1 copy in 24 of 26 decks (avg 1.08 copies, observed), a single slot with no garnet cost, though it is narrow and dead outside Destiny HERO lines (observed + text). |
Calculation
Weight profile: Recovery/Recursion profile, primary role only (no secondary blend applied). Intrinsic ≈ 45, Deck ≈ 48, Meta = provisional. Modifiers: archetype-locked utility (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Potential multi-body recursion for a single trap
- Low slot cost, run at 1 copy in most decks
- Consistently included across 26 sampled decks (observed)
Weaknesses
- Needs an opponent's card effect to destroy a Destiny HERO before it does anything
- No effect on the opponent's board unless the revive creates a board
- Dead in decks without Destiny HERO monsters
Counters / choke points
- Backrow removal (trap destruction)
- Non-effect destruction or no opponent effect used on your Destiny HEROs, which keeps the trigger from happening
Best use
Single-copy recursion trap that rewards opponent removal on Destiny HEROs. Decks: Destiny HERO builds (Dangerous / Malicious / Dominance lines). Suggested copies: 1.
Evidence & gaps
- Verified: Card text: revives destroyed Destiny HERO monsters sent to the GY by an opponent's card effect this turn; Card is a Trap Card with archetype Destiny HERO; Legal in TCG, OCG, MasterDuel, DuelLinks
- Observed: Present in 26 of 26 sampled decks, 1.08 average copies; Partners are Destiny HERO support cards in nearly every deck; Spread across 3 gameplay types
- Inferred: Real value depends on how often the opponent destroys a Destiny HERO with an effect; Multi-body revive is the main conversion when the trigger occurs; Resilience to backrow removal is limited
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard), so inclusion rates are from the deck sample only no banlist token, assumed 3 copies (unlimited)






