Destiny Mirage
Trap Normal

Destiny Mirage

  • Archetype:
  • Destiny HERO

  • View:
  • 4091




When a "Destiny HERO" monster you control is destroyed and sent to the Graveyard by an opponent's card effect: Special Summon, to your side of the field, all "Destiny HERO" monsters that were destroyed and sent to either Graveyard this turn.




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Oct 8, 2026
47± 8/ 100
Power Score
Intrinsic 45
Deck 48

Destiny Mirage — Power Evaluation

Final Score: 47 ± 8 · Confidence: Medium

  • Intrinsic: 45 · Deck: 48 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Extender

Why it scores here

Destiny Mirage is a conditional revival trap: it only does something after an opponent's card effect destroys a Destiny HERO you control, and then it Special Summons every Destiny HERO destroyed this turn. Its value is recursion (a potential multi-body GY refuel), which is the part the rubric rewards. It is not an interaction card and does not affect the opponent's board, and the high deck count (26 decks, 8 archetypes) confirms the card is run consistently, not that it is strong. No combo data was supplied, so the combo and resilience scores rest on card text alone.

Axis scores

Axis Score Evidence
Accessibility 35 Set as a trap, but live only after an opponent's effect destroys a Destiny HERO, so it is a reactive card rather than a reliable opening-hand play (text; decks show 26/26 main-deck runs, observed).
Combo & Conversion 45 Text-only inference: a single revive of several destroyed Destiny HEROs can rebuild a board, but no combo boards were supplied to confirm the conversion (inferred).
Resource Economy 70 Revives every Destiny HERO destroyed and sent to a Graveyard this turn, which can be several bodies for no hand cost, a strong +advantage pattern (text; the GY-refuel reading is inferred).
Effect & Interaction 10 Provides no negation, removal or disruption to the opponent's board (text).
Material Utility 15 A trap, so it provides no material body and cannot be used as material (text).
Resilience & Flexibility 40 A backrow trap that can be removed by backrow destruction, and it needs a specific trigger condition to be live (text; inferred).
Deck-Building Efficiency 60 Runs 1 copy in 24 of 26 decks (avg 1.08 copies, observed), a single slot with no garnet cost, though it is narrow and dead outside Destiny HERO lines (observed + text).

Calculation

Weight profile: Recovery/Recursion profile, primary role only (no secondary blend applied). Intrinsic ≈ 45, Deck ≈ 48, Meta = provisional. Modifiers: archetype-locked utility (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Potential multi-body recursion for a single trap
  • Low slot cost, run at 1 copy in most decks
  • Consistently included across 26 sampled decks (observed)

Weaknesses

  • Needs an opponent's card effect to destroy a Destiny HERO before it does anything
  • No effect on the opponent's board unless the revive creates a board
  • Dead in decks without Destiny HERO monsters

Counters / choke points

  • Backrow removal (trap destruction)
  • Non-effect destruction or no opponent effect used on your Destiny HEROs, which keeps the trigger from happening

Best use

Single-copy recursion trap that rewards opponent removal on Destiny HEROs. Decks: Destiny HERO builds (Dangerous / Malicious / Dominance lines). Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: revives destroyed Destiny HERO monsters sent to the GY by an opponent's card effect this turn; Card is a Trap Card with archetype Destiny HERO; Legal in TCG, OCG, MasterDuel, DuelLinks
  • Observed: Present in 26 of 26 sampled decks, 1.08 average copies; Partners are Destiny HERO support cards in nearly every deck; Spread across 3 gameplay types
  • Inferred: Real value depends on how often the opponent destroys a Destiny HERO with an effect; Multi-body revive is the main conversion when the trigger occurs; Resilience to backrow removal is limited
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard), so inclusion rates are from the deck sample only no banlist token, assumed 3 copies (unlimited)











https://metaduelist.com/
Top